Extensible 3D (X3D)
Part 1: Architecture and base components

ISO/IEC FDIS 19775-1:2008/PDAM Amd.1

This document is ISO/IEC FDIS 19775-1:2008/PDAM Amd.1, Extensible 3D (X3D). The full title of this part of the International Standard is: Information technology — Computer graphics, image processing and environmental representation — Extensible 3D (X3D) — Part 1: Architecture and base components.

Background | Clauses | Annexes
--- | --- | ---
Foreword | 1 Scope | 21 Key device sensor component | A Core profile
Introduction | 2 Normative references | 22 Environmental sensor component | B Interchange profile
| 3 Definitions, acronyms, and abbreviations | 23 Navigation component | C Interactive profile
| 4 Concepts | 24 Environmental effects component | D MPEG-4 interactive profile
| 5 Field type reference | 25 Geospatial component | E Immersive profile
| 6 Conformance | 26 Humanoid animation (H-Anim) component | F Full profile
| 7 Core component | 27 NURBS component | G Recommended navigation behaviours
| 8 Time component | 28 Distributed interactive simulation (DIS) component | H CADInterchange profile
| 9 Networking component | 29 Scripting component | I OpenGL shading language (GLSL) binding
| 10 Grouping component | 30 Event utilities component | J Microsoft high level shading language (HLSL) binding
| 11 Rendering component | 31 Programmable shaders component | K nVidia Cg shading language binding
| 12 Shape component | 32 CAD geometry component | L Version content
| 13 Geometry3D component | 33 Texturing3D component | Bibliography
| 14 Geometry2D component | 34 Cube map environmental texturing component | Component index
| 15 Text component | 35 Layering component | Profile index
| 16 Sound component | 36 Layout component | Node index
| 17 Lighting component | 37 Rigid body physics component |
| 18 Texturing component | 38 Picking sensor component |
| 19 Interpolation component | 39 Followers component |
| 20 Pointing device sensor component | 40 Particle systems component |

The Foreword provides background on the standards process for X3D. The Introduction describes the purpose, design criteria, and functional characteristics of X3D. The following clauses define Part 1 of ISO/IEC 19775:

1. Scope defines the problem area that X3D addresses.
2. Normative references lists the normative standards referenced in this part of ISO/IEC 19775.
3. Definitions, acronyms, and abbreviations contains the glossary of terminology used in this part of ISO/IEC 19775.
4. Concepts describes the workings of the X3D runtime system.
5. Field type reference describes the fundamental data types in X3D.
6. Conformance describes the conformance requirements for X3D implementations.
7. Core component provides a detailed specification of the Core component of X3D.
8. Time component provides a detailed specification of the Time component of X3D.
9. Networking component provides a detailed specification of the Networking component of X3D.
10. Grouping component provides a detailed specification of the Grouping component of X3D.
11. Rendering component provides a detailed specification of the Rendering component of X3D.
12. Shape component provides a detailed specification of the Shape component of X3D.
13. Geometry3D component provides a detailed specification of the Geometry3D component of X3D.
14. Geometry2D component provides a detailed specification of the Geometry2D component of X3D.
15. Text provides a detailed specification of the Text component of X3D.
16. Sound component provides a detailed specification of the Time component of X3D.
17. Lighting component provides a detailed specification of the Lighting component of X3D.
18. Texturing component provides a detailed specification of the Texturing component of X3D.
19. Interpolation component provides a detailed specification of the Interpolation component of X3D.
20. Pointing device sensor component provides a detailed specification of the Pointing device sensor component of X3D.
21. Key device sensor component provides a detailed specification of the Key device sensor component of X3D.
22. Environmental sensor component provides a detailed specification of the Environmental sensor component of X3D.
23. Navigation component provides a detailed specification of the Navigation component of X3D.
24. Environmental effects component provides a detailed specification of the Environmental effects component of X3D.
25. Geospatial component provides a detailed specification of the Geospatial component of X3D.
26. Humanoid animation (H-Anim) component provides a detailed specification of the Humanoid animation (H-Anim) component of X3D.
27. NURBS component provides a detailed specification of the NURBS component of X3D.
28. Distributed interactive simulation (DIS) component provides a detailed specification of the DIS component of X3D.
29. Scripting component provides a detailed specification of the Scripting component of X3D.
30. Event utilities component provides a detailed specification of the Event utilities component of X3D.
31. Shader component provides a detailed specification of the Shader component of X3D.
32. CAD geometry component provides a detailed specification of the CAD geometry component of X3D.
33. Texturing3D component provides a detailed specification of the 3D texturing component of X3D.
34. Environmental texturing component provides a detailed specification of the environmental texturing component of X3D.
35. Layering component provides a detailed specification for organizing the content of worlds into independent, overlapping layers.
36. Layout component provides a detailed specification for arranging content to appear in specific regions of the display surface.
37. Rigid body physics component provides a detailed specification for applying rigid body physics properties to content.
38. Picking sensor component provides a detailed specification for selecting items in the content by user interaction.
39. Followers component provides a detailed specification for using follower transitions.
40. Particle systems component provides a detailed specification for specifying and using particle systems in X3D worlds.

There are several annexes included in the specification:

1. Core proflie defines a minimal subset of X3D functionality that contstitutes the Core profile.
2. Interchange profile defines the proper subset of X3D functionality that constitutes the Interchange profile.
3. Interactive profile defines the proper subset of X3D functionality that constitutes the Interactive profile.
4. MPEG-4 interactive profile defines the proper subset of X3D functionality that constitutes the MPEG-4 interactive profile.
5. Immersive profile defines the proper subset of X3D functionality that corresponds to the base profile defined in ISO/IEC 14772-1.
6. Full profile defines the proper subset of X3D functionality that constitutes the Full profile.
7. Recommended navigation behaviours specifies some recommended behaviours that may be adopted by browser implementers.
8. CADInterchange profile defines the proper subset of X3D functionality that constitutes the CADInterchange profile.
9. OpenGL shading language (GLSL) binding provides a mapping of Programmable shader component functionality to the GLSL shading language.
10. Microsoft DirectX shading language (HLSL) binding provides a mapping of Programmable shader component functionality to the HLSL shading language.
11. nVidia CG shading language binding provides a mapping of Programmable shader component functionality to the Cg shading language.
12. Version content specifies which X3D functionality is in which version.

Bibliography lists the informative, non-standard topics referenced in this part of ISO/IEC 19775.

Component index lists the available components defined in this part of ISO/IEC 19775 in alphabetical order with hyperlinks to their respective definitions.

Profile index lists the profiles defined in this part of ISO/IEC 19775 in alphabetical order with hyperlinks to their respective definitions.

Node index lists the nodes defined in this part of ISO/IEC 19775 in alphabetical order with hyperlinks to their respective definitions.